STUDIO LUMIKUU
3D modeling / animation / vfx / development / production
Who is Studio Lumikuu?
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Janne Karhu has been actively involved in Blender development since 2005 as the main developer of the particle system and feels right at home in Blender’s core modules. He specializes in developing algorithms for pretty much anything from physics simulations to image processing and special effects. Twitter: @jannekarhu / WWW: Delicode.fi |
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Julius Tuomisto is the creator of the award-winning volunteer rendering service Renderfarm.fi. He is an expert project manager with deep practical understanding of social media, open licensing models and crowd sourcing. Julius is Studio Lumikuu's producer, writer and sound designer. Twitter: @JuliusTuomisto / WWW: Renderfarm.fi |
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Nathan Letwory has been active in Blender development since 2003 and has worked on many different areas, including the game engine, node editor, interface, low-level input/OS liblaries to name a few. He maintains Blender for the Windows platform and builds the official releases. Since the end of 2010 he has also been working on the COLLADA support in Blender. Twitter: @nathanletwory / WWW: Letwory Interactive |
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Mats Holmberg has been involved in the production of TV-commercials, creating animation and motion graphics for numerous companies since 2006. Over the years he has gathered a broad understanding of TV-productions as a whole, all the way from pre- to post-production. With over ten years of Blender experience behind him, Mats is the lead animator for Studio Lumikuu. Twitter: @maholmbe / WWW: ArtFlow |
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Hannu Hoffrén's career as a visual artist has spanned over ten years. During this time, Hannu has edited dozens of corporate videos and has also worked on motion graphics and visual effects for tv adds, instructional videos and multimedia presentations. Recently he has been focusing more on creating and compositing visual effects mostly seen in movies, such as smoke, fire and other physical phenomena. Twitter: @hhoffren / WWW: www.fxgrill.com |
Updates
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RT @3Dconnexion: Take part in our CAD Survey before Friday June 21 & you could win a #3Dmouse http://t.co/QlXLGa3EJy Please RT.
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RT @tonroosendaal: Blender Conference 2013 - 25/26/27 October in Amsterdam. Call for talks/presentations/workshops! http://t.co/oRvxL0SDVN …
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RT @JuliusTuomisto: Nintendo of America looks for a UIX designer / 3D artist proficient in Blender https://t.co/5xJOgWt0rn #Blender3D #b3d …
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RT @tonroosendaal: Interesting initiative by Mozilla: Open Badges for training certification. http://t.co/sTd4oIIP3M Blender educators coul…
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RT @dfelinto: The count-down begins: 1 week left for the release of "Game Development with Blender" ! http://t.co/LNmSZaFLUb #b3d
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RT @BlenderNetwork: Meet Visual Effects artist Sean Kennedy! More about his work at this link http://t.co/rXdlh9umCQ (and on IMDB http://t.…
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RT @tonroosendaal: Implicit Skinning - big step forward for character deformation! #Siggraph paper - contacted author already! http://t.co/…
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RT @creativecommons: The Cosmonaut: Crowdfunded, crowd-produced, full-length, CC-licensed sci-fi film. Cool! http://t.co/Tv8u52Z2zc @cosmon…
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RT @bkurdali: used @davissorenson 's mypaint-xsheet branch to animate aging 2d textures for @tube_project today :) #b3d
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RT @DepthVector: Catch real-time visuals made with Z Vector as @wrphantom performs at The Great Escape festival in Brighton http://t.co/dBf…
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RT @tonroosendaal: Blender's (original) fluid sim dev Nils Thuerey published adaptive fluid paper + code http://t.co/PzpKXktCpR We're on it…
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RT @tonroosendaal: Blender Foundation exhibits at #Siggraph tradeshow! Check booth 102 location: http://t.co/pknsYpZAB0 - thanks to @cgcook…
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RT @RenderfarmFi: W.O.W. "IBM create world's smallest ever animation on a molecular scale" https://t.co/ghaOLov1oQ #animation #science
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RT @tonroosendaal: China Radio and Film Symphony Orchestra plays BBB theme - @wavecaster is among Berlioz, Brahms and Williams. :) http://t…
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RT @DepthVector: "Icarus", a Z Vector portrait and screen grab #VJ #visualization #realtime #3D #Kinect http://t.co/lTFZCK4x8M
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RT @RenderfarmFi: An import fix related to our session and WU scheduling has been deployed. We should see improved renderfarm performance. …
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RT @RenderfarmFi: You #awesome users have rendered over 6 615 401 990 931 pixels in completed sessions since the very first session at Octo…
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RT @tonroosendaal: Students now can submit for GSoC. Special call for studios/pros - reach out to students and faculties locally! #b3d http…




