STUDIO LUMIKUU
3D modeling / animation / vfx / development / production
Who is Studio Lumikuu?
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Janne Karhu has been actively involved in Blender development since 2005 as the main developer of the particle system and feels right at home in Blender’s core modules. He specializes in developing algorithms for pretty much anything from physics simulations to image processing and special effects. Twitter: @jannekarhu / WWW: Delicode.fi |
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Julius Tuomisto is the creator of the award-winning volunteer rendering service Renderfarm.fi. He is an expert project manager with deep practical understanding of social media, open licensing models and crowd sourcing. Julius is Studio Lumikuu's producer, writer and sound designer. Twitter: @JuliusTuomisto / WWW: Renderfarm.fi |
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Nathan Letwory has been active in Blender development since 2003 and has worked on many different areas, including the game engine, node editor, interface, low-level input/OS liblaries to name a few. He maintains Blender for the Windows platform and builds the official releases. Since the end of 2010 he has also been working on the COLLADA support in Blender. Twitter: @nathanletwory / WWW: Letwory Interactive |
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Mats Holmberg has been involved in the production of TV-commercials, creating animation and motion graphics for numerous companies since 2006. Over the years he has gathered a broad understanding of TV-productions as a whole, all the way from pre- to post-production. With over ten years of Blender experience behind him, Mats is the lead animator for Studio Lumikuu. Twitter: @maholmbe / WWW: ArtFlow |
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Hannu Hoffrén's career as a visual artist has spanned over ten years. During this time, Hannu has edited dozens of corporate videos and has also worked on motion graphics and visual effects for tv adds, instructional videos and multimedia presentations. Recently he has been focusing more on creating and compositing visual effects mostly seen in movies, such as smoke, fire and other physical phenomena. Twitter: @hhoffren / WWW: www.fxgrill.com |
Updates
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We're glad to have been a part of this video! RT @wrphantom: The xx likes Phantom - Scars! Thank you so much! http://t.co/GbXydJQW #kinect
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@BartekSkorupa @FrancescoPaglia Thanks! Scars was shot as real-time screen capture using the Kinect. Effected/edited by @hhoffren :)




