Janne Karhu has been actively involved in Blender development since 2005 as
the main developer of the particle system and feels right at home in
Blender’s core modules. He specializes in developing algorithms for
pretty much anything from physics simulations to image processing and
Julius Tuomisto is the creator of the award-winning volunteer
rendering service Renderfarm.fi. He is an expert project manager with
deep practical understanding of social media, open licensing models and
crowd sourcing. Julius is Studio Lumikuu's producer, writer and sound designer.
Nathan Letwory has been active in Blender development since 2003 and has worked
on many different areas, including the game engine, node editor,
interface, low-level input/OS liblaries to name a few. He maintains
Blender for the Windows platform and builds the official releases. Since
the end of 2010 he has also been working on the COLLADA support in
Mats Holmberg has been involved in the production of
TV-commercials, creating animation and motion graphics for numerous
companies since 2006. Over the years he has gathered a broad understanding of
TV-productions as a whole, all the way from pre- to post-production.
With over ten years of Blender experience behind him, Mats is the lead animator for Studio Lumikuu.
Hannu Hoffrén's career as a visual artist has spanned over ten years. During this time, Hannu has edited dozens
of corporate videos and has also worked on motion graphics and
visual effects for tv adds, instructional videos and multimedia presentations. Recently he has been focusing more on creating and
compositing visual effects mostly seen in movies, such as smoke, fire
and other physical phenomena.